Anima Profession V

A meal shaped by emotionCooking

Rescue Khiari’s enormous cat, earn a Stove and starter recipes, then let your Anima cook inside the Atrium.

Tutorial level 10Starts with KhiariUsed in the Atrium

At a glance

The Stove is your station

Cooking happens at an installed Stove in your Atrium. Your Anima’s current emotion influences which dish variant is produced, while proficiency and relationship factors affect the result grade.

Current server behavior

Khiari’s two-part quest is the only way to learn COOKING. It also awards the Stove and the two recipes you need to begin.

The Nyanya rescue

How to get the Stove

  1. [10] Yes, This Is the Taste I’m Looking For!

    Speak with Item Merchant Khiari. Gather 4 Spicy Onions from Small Sky Onions, 4 Chewy Bellies from Old Gamecocks, and 4 Moss Broccolis from Small Foot Moss Snakes.

  2. Return the ingredients to Khiari

    She prepares Fresh Chicken and Aromatic Sauce to lure Nyanya.

  3. [10+] Find Kitty Cat Nyanya!

    Go to the marked empty lot below the Southern Residential Area. Use Fresh Chicken at the marked place, then apply Aromatic Sauce.

  4. Deal with Nyanya and return

    Nyanya appears much larger than expected. Complete the encounter and report to Khiari. You receive COOKING, the Stove, and the Meat Jerky and Fruit Tea recipes.

The kitchen loop

How to cook

01

Install the Stove

Enter your Atrium, speak to the Atrium Manager, choose “I’d like to decorate Atrium,” place the Stove in an allowed slot, and save.

02

Bring Anima and ingredients

Summon your Anima and remain close to the Stove. Carry every required ingredient and leave room in the inventory.

03

Choose a learned recipe

Click the installed Stove, select an available dish, and begin. The starter dishes complete quickly; collect the finished food from the station.

Your first menu

Starter dishes

RecipeProfession levelIngredientsEmotion
Meat Jerky13 × Cooking Ingredient: MeatCurrent Anima mood selects the variant
Fruit Tea13 × Cooking Ingredient: FruitCurrent Anima mood selects the variant

For more recipes and ingredients, speak with Legendary Cook K, found beside Item Merchants in the metropolises. Replacement Stoves can also appear through Atrium commerce.

Emotion matters

The same recipe can change

Cooking data includes outcomes for curiosity, delight, anger, dislike, sadness, fear, pleasure, and love. Check the Anima’s current emotion before starting if you want a particular food effect.

Quality and recipe identity are separate: the mood chooses the dish family’s variant, while the result grade determines how successfully it was made.

Before pressing Cook

  • Correct Anima emotion
  • Known recipe
  • Enough profession level
  • All ingredients
  • Anima close to Stove
  • Free inventory space

If cooking will not start

Troubleshooting

  • You must be inside the Atrium.
  • The Stove must be installed, not sitting in your bag.
  • Your Anima cannot be absent or too far away.
  • The selected recipe must be learned.
  • Check level, materials, and inventory room.
  • Collect any previous result before starting another.
Station interaction

Like Cultivation, Cooking starts from the installed Stove rather than from the COOKING entry in the profession list.

Server-data trail
  • QuestTextInfo.csv: quests 20002106 and 20002107
  • QuestInfo.yaml: ingredient tasks, Stove, profession, and recipe rewards
  • RecipeInfo.csv: Meat Jerky, Fruit Tea, ingredients, and emotion outcomes
  • InteriorInfo.csv and DialogInfo.csv: Stove placement and cooking instructions
  • Constant.lua: cooking failure conditions