Care for the soul beside you

Bond, mood, and recoveryAnima Care

Learn what changes intimacy, how emotions and personality work, how to respond to your Anima, and what to do when she is injured or exhausted.

F11 Anima ModePractical routines

The central rule

Treat responses, health, and gifts as parts of one bond

Your Anima reacts to travel, battle, quests, party events, gifts, and your answers. Intimacy measures the relationship. Emotion describes the current reaction. Personality shifts more slowly across an activity and dependency grid, influencing how she behaves.

The safest daily habit

Keep her healthy, respond when she asks for guidance, and use gifts deliberately. These actions are easier to control than waiting for a particular random emotional event.

Relationship score

How intimacy rises and falls

01

Agree or mitigate

When a rapport prompt appears, either Agree or Mitigate raises intimacy and harmony. The exact tone can shape personality, but both count as a response.

02

Ignore

Letting the prompt expire lowers intimacy. You also miss the harmony that agreeing or mitigating would have earned. If you are busy, respond before continuing a long pull or travel sequence.

03

Gifts

A gift raises intimacy more than a single answer does, and a few regional gifts raise it further. Check the gift interaction before spending an item you need for equipment or a quest.

Defeat is costly

An Anima death applies an intimacy penalty. The penalty is steeper when she is already in resistance or refusal. Preventing the defeat is better than trying to repair the bond afterward.

Current reactions

What triggers emotion

Emotion events do not all occur at the same rate. A new area, a gift, a level-up, or a resurrection is the most likely to draw a reaction. Party death draws one less often. Commands and ordinary damage rarely do.

EventCommon emotional directionCare response
New areaCuriosity, sometimes lovePause long enough to notice a prompt before moving on.
Resource, NPC, or animalCuriosityPause long enough to notice a prompt before moving on.
New party memberPleasureLet the social event settle before zoning.
Strong enemy or taking damageFearMove her out of danger and restore health.
Ally corpseFear or sadnessRespond, recover, and avoid another rushed pull.
Quest completionPleasure or delightWatch for the rapport prompt after turn-in.
Level-upPleasureWatch for the rapport prompt afterward.
Quest failureDislike or angerRespond instead of allowing a timeout.
Owner deathSadnessRecover both characters before continuing.
Party deathAngerStabilize the fight, then answer if prompted.
ResurrectionLoveUse the moment to reinforce the bond.

The default emotion is curiosity. An emotional state can build in strength, and it fades with time. Emotion is a short-term state.

Long-term tendency

Activity and dependency shape personality

The personality panel is a grid. Its named regions include Baby, Vivid, Default, Coward, and Kind. Advice choices move the hidden activity value in different directions, while timed drift also changes dependency.

Response postureWhat it does
Most positiveStrong reassurance and a more dependent tendency.
PositiveGentle reassurance with slower movement.
CarefulA measured answer that leans more independent.
Most carefulThe strongest push toward an active, independent tendency.
Do not chase one prompt

Personality is a trend across repeated responses and timed drift. Pick a consistent relationship style. A single answer should not be treated as a permanent personality lock.

Combat behavior

The personality panel affects tactics

The behavior grid contains offensive, control, support, healing, protection, and aura profiles. Named tendencies include Attack, Debuff, Mesmerize, Jam, Assist, Heal, Protect, Aura, and Default.

  • Keep your Anima inside the useful range of the party.
  • Do not assume every personality will prioritize the same action.
  • If behavior feels wrong, inspect the panel before blaming a skill.
  • Move away from ground danger even when she is set to protect or heal.

Profession condition

Activity changes work quality

Profession outcomes can influence activity. Good and poor results nudge it in opposite directions, and so do taming success and failure.

These are small shifts compared with the strongest advice responses. Use profession results as one part of the pattern.

Injury and exhaustion

Restore health before the next dangerous pull

  1. Enter Anima Mode with F11

    Select your Anima and use compatible regenerative food or potions. The game also allows the player to heal her directly with appropriate abilities.

  2. Move to a safe space

    The Atrium and Room of Rest are natural recovery locations. Stop incoming damage before spending recovery items.

  3. If she is defeated, let recovery complete

    The game describes a defeated Anima as resting or stressed. That state lasts a while, and she keeps losing intimacy until it ends.

  4. Use the recovery lesson when needed

    The optional Sacrifice of Star quest teaches the Anima Resurrection Potion. The game also points to the Atrium for recovery. Keep a recovery option available before dungeons.

Resistance and refusal

Resistance and refusal are short states that follow strain. A death during either one costs far more intimacy than a death in normal condition. Do not force repeated dangerous actions when the relationship is already strained.

A repeatable care loop

Before travel, during play, after combat

01

Before leaving town

  • Check Anima health.
  • Carry one recovery option.
  • Leave room for gifts and quest items.
  • Know whether the next activity is field work or combat.
02

While adventuring

  • Answer rapport prompts before they expire.
  • Keep her close.
  • Pull her away from avoidable damage.
  • Notice reactions after quests and level-ups.
03

At the end

  • Restore missing health.
  • Use a gift if you intended to build intimacy.
  • Review the personality panel.
  • Return to the Atrium before logging out from danger.