Archimage
OccultistDealer
Direct elemental damage with Fireball, Northwind, Hurricane, Fire Pillar, displacement, absorption, and defensive energy tools. Choose it when damage is the clear priority.
Choose your final discipline
Prepare for the level 25 examination, understand the permanent oath choice, and compare every advanced class by its actual role and skill-tree themes.
Before you begin
Every base class can begin its advancement at level 25. Your advisor gives you the consultation quest and a quest item. Use that item, meet Knight Christopher Chevalier De Vitesse, complete his timed examination, then interact with the oath object for your chosen path.
Once you complete one oath, the other can no longer be taken. Read both rows for your class before interacting with an oath. Do not treat the final choice as a temporary loadout.
Exact progression
Speak to the advisor listed below. Accept the quest item and use it from your inventory. This completes the consultation task and opens the shared examination.
Speak with Knight Christopher. Defeat all six examiner NPCs within the 10-minute limit. Enter with repaired gear, enough recovery items, and empty inventory space.
Open the skill descriptions and decide which role you want to carry into parties. Damage, tanking, healing, support, and control are distributed differently even when both branches can fight alone.
Interact with the class-specific oath object. Completion promotes your character. Once you have chosen, the other oath is closed.
| Base class | Advisor | Path one | Path two |
|---|---|---|---|
| Occultist | Professor Miguel | Archimage, dealer | Mastermind, hybrid |
| Gunslinger | Drill Master Ethel | Duelist, hybrid | Sharp Shooter, dealer |
| Berserker | Commander Agbe | Juggernaut, dealer | Sentinel, tanker |
| Huntress | Strider Maurisa | Amazon, dealer | Shaman, healer |
| Legionnaire | Knight Master Quatiaran | Gladiator, tanker | Astral Knight, dealer |
| Minstrel | Drill Master Amaryllis | Siren, dealer | Orchestrator, healer |
| Shadow Templar | Knight Master Quatiaran | Doom Knight, dealer | Cursed Vanguard, tanker |
Compare before you swear
OccultistDealer
Direct elemental damage with Fireball, Northwind, Hurricane, Fire Pillar, displacement, absorption, and defensive energy tools. Choose it when damage is the clear priority.
OccultistHybrid
Magia manipulation, siphons, redirects, missiles, infiltration, and a Stentorian Robot. It trades pure damage focus for utility and a broader tactical kit.
GunslingerHybrid
Magia rounds, scatter fire, elemental ammunition, devices, re-arming, and friendly-fire support. Best for an adaptable ranged player who wants tools beyond a single target.
GunslingerDealer
Deliberate shots, entrenched play, tendon attacks, Nemesis, Vanquish, and carefully set finishing damage. Best for focused ranged pressure and target elimination.
BerserkerDealer
Aggressive melee with Hunter's Brand, Thunder Clap, Nasshu, stuns, crowd pressure, and self-sustain. Choose it to turn the base class into a dedicated attacker.
BerserkerTanker
Shield-bearing, threat, party control, burns, counterplay, Turtle Power, and Turtle Shell. This is the branch built to hold attention and absorb punishment.
HuntressDealer
Amazon blessings, sighted and gale shots, wounded-target pressure, concealment, Soul Shot, and survival wards. It keeps the ranged hunter identity centered on damage.
HuntressHealer
Healing Winds, regeneration, cleansing, rebirth rites, ancestor shades, escape tools, and protective talismans. Pick it to become a mobile healer and support specialist.
LegionnaireTanker
Greatsword control, provoke, defense mastery, retribution, Blade Barrier, sweeps, and battle courage. It is the sturdy front-line advancement for Ayin warriors.
LegionnaireDealer
Dual wielding, armor rend, Crescent Slash, laceration, swift assaults, focused blows, regeneration, and Eclipse. Choose it for faster offensive swordplay.
MinstrelDealer
Fan attacks, Slicing Gale, Harmattan, Quagmire, sleight of hand, preservation, and movement tricks. It converts the musical base into an evasive damage path.
MinstrelHealer
Vigor, rebirth, wards, catharsis, forbearance, soothing ballads, guardian sonatas, and party boons. It is the dedicated musical healer and recovery path.
Shadow TemplarDealer
Shadow movement, marks, cursed blows, plague spread, armor rend, fear, and slaughter. Choose it for an offensive curse-driven melee identity.
Shadow TemplarTanker
Tonfa defense, cursed marks, restoration, mocking threat, corruption, pacts, shields, and judgment. This is the defensive path.
Final quest names
| Base class | Advanced class | Final quest | Primary party role |
|---|---|---|---|
| Occultist | Archimage | Oath of the Archimage | Damage |
| Occultist | Mastermind | Oath of the Mastermind | Hybrid utility |
| Gunslinger | Duelist | Oath of the Duelist | Hybrid damage |
| Gunslinger | Sharp Shooter | Oath of the Sharpshooter | Damage |
| Berserker | Juggernaut | Oath of the Juggernaut | Damage |
| Berserker | Sentinel | Oath of the Sentinel | Tank |
| Huntress | Amazon | Oath of the Amazon | Damage |
| Huntress | Shaman | Oath of the Oracle | Healing |
| Legionnaire | Gladiator | Oath of the Gladiator | Tank |
| Legionnaire | Astral Knight | Oath of the Astral Knight | Damage |
| Minstrel | Siren | Oath of the Siren | Damage |
| Minstrel | Orchestrator | Oath of the Orchestrator | Healing |
| Shadow Templar | Doom Knight | Oath of the Doom Knight | Damage |
| Shadow Templar | Cursed Vanguard | Oath of the Cursed Vanguard | Tank |
Solo-first choice
Dealer paths usually produce the simplest solo route. Hybrid paths are valuable when you enjoy tools and flexibility. Tank and healer paths can still quest, but their strongest advantages appear when a party needs survival, threat control, or recovery.
Party-first choice
Sentinel, Gladiator, and Cursed Vanguard fill tank roles. Shaman and Orchestrator are the dedicated healers. Mastermind and Duelist bring hybrid utility. The remaining paths are damage focused.