Protect space, Lif, and useful materials

Carry, store, trade, listEconomy Survival

Avoid full-inventory losses, understand auction costs, use storage intelligently, and make early spending decisions without selling tomorrow's quest item.

56 starter inventory slots15 auction listings500 Lif listing deposit

The first economic skill

Open space is a resource

A full inventory can block quest rewards, harvesting results, purchases, and trades. New characters start with 56 inventory slots, 56 stash slots, and 1000 Lif. Use that room deliberately instead of filling it with unidentified leftovers.

Keep a working reserve

Leave at least several open inventory slots before quest turn-ins, dungeons, profession sessions, or player trades. More space is useful when a chain hands out temporary quest tools.

Inventory discipline

Sort by purpose

01

Carry now

  • Equipped gear and one planned replacement
  • Current quest items
  • HP, resource, Anima, and Pero supplies
  • Materials for the profession you are doing now
  • A few open slots for rewards
02

Store

  • Rare profession materials
  • Upgrade and engraving materials
  • Alternate advanced-class gear
  • Furniture and recipes for later use
  • Tradeable items waiting for price research
03

Sell or decompose

  • Ordinary vendor trash
  • Obsolete common equipment after comparison
  • Duplicates with no planned use
  • Items whose trade, deposit, and quest status you checked
  • Never dismantle or sell only from icon similarity
Quest rewards need room

If inventory is full, the game cannot grant a reward or profession result. Clear space before the turn-in.

Stash and Atrium storage

Build a second layer of capacity

You start with 56 stash slots. Atrium furniture can add dedicated storage after the personal-space route opens.

StorageCapacity
Old Storage10 slots
Strong Storage20 slots
Xenor's Special Storage20 slots

Atrium storage guide

A simple filing system

Give every category a home

  • Normal inventory: current session only.
  • Main stash: equipment, consumable reserves, valuable materials.
  • Atrium storage: profession stock and long-term projects.
  • Auction queue: repaired and price-checked tradeable items.

Recheck a storage container before replacing or removing its furniture. Move anything important first.

NPC merchants

Repair first, then compare buy and sell decisions

Merchants price buying, selling, and repairs separately. An item's basic properties can also allow or block selling, trading, and depositing. Bound or restricted items will not behave like ordinary loot even when they share a grade.

  1. Repair worn equipment

    Repair before dungeons and before auction listing. The auction system refuses an item that is not fully repaired.

  2. Read the complete item tooltip

    Check level, class, bind state, sockets, enchantment, appearance masking, and whether the item is a quest object.

  3. Compare with what you already own

    An apparent vendor item may be a future replacement, profession ingredient, or upgrade component.

  4. Use rebuy only as a short safety net

    The shop window shows what it costs to buy an item back. Check that price before you confirm. Do not use the merchant as permanent storage.

Appearance-masked equipment

The auction system displays a warning for appearance-masked items. Read it before listing so you understand which appearance and base item information a buyer will receive.

Auction House

List an item step by step

The Auction House allows up to 15 active listings. You must be near an auctioneer, the item must be tradeable and fully repaired, and a listing requires a 500 Lif deposit. You cannot buy your own listing. You can cancel a listing.

01

Check eligibility

Tradeable, fully repaired, not blocked by bind or item state, and correctly identified. Remove it from equipment and inspect any spheres or enchantments.

02

Research the market

Compare the same item, grade, level, enchantment, sockets, and quantity. A cheap single item is not the same price signal as a full stack.

03

Cover the deposit

Listing an item costs a 500 Lif deposit. Confirm you have that much Lif available before you continue.

04

Choose duration and price

Do not occupy one of fifteen slots with a low-demand item unless the likely return justifies it. Price the complete stack intentionally.

05

Confirm the exact item

Check icon, name, quantity, repair, enchantment, and listing total one last time before you list it.

06

Collect or cancel

You can cancel a listing. Read what the Auction House says you will get back before you confirm.

The auction list can take up to a minute to update. If you just completed a purchase or cancellation, check again before repeating the action.

Direct player trade

Both players confirm the final state

  1. Stand close together

    Start the trade only when both players are safe and out of combat.

  2. Add items and Lif

    Check quantity, bind status, durability, enchantment, and any appearance changes.

  3. Recheck after every change

    If either side changes an item or Lif amount, review the entire window again before confirming.

  4. Leave recipient inventory space

    The trade can fail if the receiving player cannot hold the result.

  5. Complete away from combat

    Combat or death can cancel the exchange. Do not trade on an active pull route.

Never confirm from chat promises alone

The final trade window is the agreement. Verify the exact items and Lif shown in that window.

Early-game decision tree

Keep, store, list, sell, or decompose

QuestionIf yesIf no
Is it used by an active quest?Keep in inventory until turn-in.Check the next question.
Will you equip it soon?Compare, repair, and store or carry.Check trade and profession value.
Is it a scarce profession or upgrade material?Store by category.Check the market.
Is it tradeable and in demand?Repair if needed, research, then list or trade.Compare vendor and decomposition value.
Does decomposition produce useful materials?Follow the irreversible safety check.Sell to a merchant if unrestricted.

Good early spending

Buy what keeps progress moving

  • Repairs before a difficult objective
  • Basic recovery for current content
  • Required profession recipes or furniture
  • A meaningful equipment replacement after comparison
  • Pero food that matches the mount

Common waste

Delay what you cannot use yet

  • Class-specific gear for the wrong advancement
  • Furniture without an open compatible slot
  • Large upgrade attempts without protection or replacement
  • Overpriced materials bought without checking stack size
  • Extra consumables that erase all working Lif