Carry now
- Equipped gear and one planned replacement
- Current quest items
- HP, resource, Anima, and Pero supplies
- Materials for the profession you are doing now
- A few open slots for rewards
Protect space, Lif, and useful materials
Avoid full-inventory losses, understand auction costs, use storage intelligently, and make early spending decisions without selling tomorrow's quest item.
The first economic skill
A full inventory can block quest rewards, harvesting results, purchases, and trades. New characters start with 56 inventory slots, 56 stash slots, and 1000 Lif. Use that room deliberately instead of filling it with unidentified leftovers.
Leave at least several open inventory slots before quest turn-ins, dungeons, profession sessions, or player trades. More space is useful when a chain hands out temporary quest tools.
Inventory discipline
If inventory is full, the game cannot grant a reward or profession result. Clear space before the turn-in.
Stash and Atrium storage
You start with 56 stash slots. Atrium furniture can add dedicated storage after the personal-space route opens.
| Storage | Capacity |
|---|---|
| Old Storage | 10 slots |
| Strong Storage | 20 slots |
| Xenor's Special Storage | 20 slots |
A simple filing system
Recheck a storage container before replacing or removing its furniture. Move anything important first.
NPC merchants
Merchants price buying, selling, and repairs separately. An item's basic properties can also allow or block selling, trading, and depositing. Bound or restricted items will not behave like ordinary loot even when they share a grade.
Repair before dungeons and before auction listing. The auction system refuses an item that is not fully repaired.
Check level, class, bind state, sockets, enchantment, appearance masking, and whether the item is a quest object.
An apparent vendor item may be a future replacement, profession ingredient, or upgrade component.
The shop window shows what it costs to buy an item back. Check that price before you confirm. Do not use the merchant as permanent storage.
The auction system displays a warning for appearance-masked items. Read it before listing so you understand which appearance and base item information a buyer will receive.
Auction House
The Auction House allows up to 15 active listings. You must be near an auctioneer, the item must be tradeable and fully repaired, and a listing requires a 500 Lif deposit. You cannot buy your own listing. You can cancel a listing.
Tradeable, fully repaired, not blocked by bind or item state, and correctly identified. Remove it from equipment and inspect any spheres or enchantments.
Compare the same item, grade, level, enchantment, sockets, and quantity. A cheap single item is not the same price signal as a full stack.
Listing an item costs a 500 Lif deposit. Confirm you have that much Lif available before you continue.
Do not occupy one of fifteen slots with a low-demand item unless the likely return justifies it. Price the complete stack intentionally.
Check icon, name, quantity, repair, enchantment, and listing total one last time before you list it.
You can cancel a listing. Read what the Auction House says you will get back before you confirm.
The auction list can take up to a minute to update. If you just completed a purchase or cancellation, check again before repeating the action.
Direct player trade
Start the trade only when both players are safe and out of combat.
Check quantity, bind status, durability, enchantment, and any appearance changes.
If either side changes an item or Lif amount, review the entire window again before confirming.
The trade can fail if the receiving player cannot hold the result.
Combat or death can cancel the exchange. Do not trade on an active pull route.
The final trade window is the agreement. Verify the exact items and Lif shown in that window.
Early-game decision tree
| Question | If yes | If no |
|---|---|---|
| Is it used by an active quest? | Keep in inventory until turn-in. | Check the next question. |
| Will you equip it soon? | Compare, repair, and store or carry. | Check trade and profession value. |
| Is it a scarce profession or upgrade material? | Store by category. | Check the market. |
| Is it tradeable and in demand? | Repair if needed, research, then list or trade. | Compare vendor and decomposition value. |
| Does decomposition produce useful materials? | Follow the irreversible safety check. | Sell to a merchant if unrestricted. |
Good early spending
Common waste